﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.LightShadowResolution
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Shadow resolution options for a Light.</para>
  /// </summary>
  public enum LightShadowResolution
  {
    /// <summary>
    ///   <para>Use resolution from QualitySettings (default).</para>
    /// </summary>
    FromQualitySettings = -1, // 0xFFFFFFFF
    /// <summary>
    ///   <para>Low shadow map resolution.</para>
    /// </summary>
    Low = 0,
    /// <summary>
    ///   <para>Medium shadow map resolution.</para>
    /// </summary>
    Medium = 1,
    /// <summary>
    ///   <para>High shadow map resolution.</para>
    /// </summary>
    High = 2,
    /// <summary>
    ///   <para>Very high shadow map resolution.</para>
    /// </summary>
    VeryHigh = 3,
  }
}
